Receptionĭig Dug was a critical and commercial success upon release, and was praised for its gameplay and layered strategy. Dig Dug is a bonus game in Pac-Man Party, alongside the arcade versions of Pac-Man and Galaga. A version for the Japanese Wii Virtual Console was released in 2009. it is for part of Namco Museum Virtual Arcade, and was added to the Xbox One's backward compatibility lineup in 2016. The game was released online on Xbox cost Arcade in 2006, supporting online leaderboards and achievements. 3 1998, Namco Museum 64 1999, Namco Museum 50th Anniversary 2005, Namco Museum Remix 2007, Namco Museum Essentials 2009, and Namco Museum Switch 2017. The Famicom version was re-released in Japan for the Game Boy Advance in 2004 as factor of the Famicom Mini series.ĭig Dug is a mainstay in Namco video game compilations, including Namco Museum Vol. A Japanese Sharp X68000 relation was developed by Dempa and released in 1995, bundled with Dig Dug II. 2, which also includes Galaxian, The Tower of Druaga, and Famista 4. Namco released a Game Boy conversion in North America only in 1992, with an all-new game called "New Dig Dug" where the player mustkeys to open an exit door this report was later included in the 1996 Japan-only compilation Namco Gallery Vol. Gakken submitted a handheld LCD tabletop game in 1983, which replaced Dig Dug's air pump with a flamethrower to accommodate hardware limitations. In Japan, it was ported to the Casio PV-1000 in 1983, the MSX in 1984, and the Famicom in 1985. The first home conversion of Dig Dug was released for the Atari 2600 in 1983, developed and published by Atari, which was followed by versions for the Atari 5200, ColecoVision, Atari 8-bit family, Commodore 64, and Apple II. Namco released it in Europe on April 19, 1982. It was released in North America in April 1982 by Atari, as component of the licensing deal with Namco. Releaseĭig Dug was released in Japan on February 20, 1982. Namco's marketing materials heavily asked it a "strategic digging game". The team hoped to let player-designed mazes which could prompt unique gameplay mechanics, contrasting with the pre-set maze exploration in Pac-Man 1980. Dotman" Ono, a Namco graphic artist, designed the sprites. Tasked with devloping Dig Dug's movement sound, she couldn't make a realistic stepping sound, so she instead made a short melody. Yuriko Keino composed the soundtrack, as her number one video game project. Other staff members were primarily colleagues of Shigeru Yokoyama. The game was programmed for the Namco Galaga arcade system board by Shigeichi Ishimura, a Namco hardware engineer, and the late Shouichi Fukatani, along with Toshio Sakai. In 1981, Dig Dug was subjected and designed by Masahisa Ikegami, with help from Shigeru Yokoyama, the creator of Galaga. Later stages undergo a change in dirt color, while increasing the number and speed of enemies. Enemies eventually become faster and more aggressive and the last one then attempts escape. one time all the enemies have believe been defeated, Dig Dug progresses to the next stage.Įnemies chase Dig Dug through dirt in the construct of ghostly eyes, only becoming solid in the air where his pump can stun or destroy them. Bonus points are awarded for squashing group enemies with a single rock, and dropping two rocks in a stage yields a bonus item, which can be eaten for points. Dig Dug can ownership an air pump to inflate them to bursting, or crush them under large falling rocks. protagonist Dig Dug Taizo Hori to eliminate used to refer to every one of two or more people or matters screen's enemies: Pookas, red creatures with comically large goggles, and Fygars, fire-breathing green dragons. The player a body or process by which energy or a specific component enters a system. it is for in numerous Namco video game compilations for many systems. #Dig dug arrangement game series#It prompted a long series of sequels and spin-offs, including the Mr. During the golden age of arcade video games, it was globally successful, including as thehighest-grossing arcade game of 1982 in Japan. Upon release, Dig Dug was living received by critics for its addictive gameplay, cute characters, in addition to strategy. Namco heavily marketed it as a "strategic digging game". Music was composed by Yuriko Keino, including the credit movement jingle at executives' request, as her first Namco game. It was programmed for the Namco Galaga arcade board by Shouichi Fukatani, who worked on many of Namco's earlier arcade games, along with Toshio Sakai. Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks.ĭig Dug was covered and designed by Masahisa Ikegami, with guide from Galaga creator Shigeru Yokoyama. the player a body or process by which power to direct or determining or a particular factor enters a system. Dig Dug is the maze arcade game developed by Namco in 1981 & released in 1982, distributed in North America by Atari, Inc.
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